blob: 85cc3067c1912303758b2c21e286dd2d0d557881 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_d1ab82() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_d1ab82();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d1ab82();
return;
}