| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture3d<uint, access::write> arg_0; |
| }; |
| |
| void textureStore_d2b565(tint_module_vars_struct tint_module_vars) { |
| tint_module_vars.arg_0.write(uint4(1u), uint3(1u)); |
| } |
| |
| fragment void fragment_main(texture3d<uint, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_d2b565(tint_module_vars); |
| } |
| |
| kernel void compute_main(texture3d<uint, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_d2b565(tint_module_vars); |
| } |