blob: 09cd89a611b5f274e731d77e788fbf41b74b72ea [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_d4aa95() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_d4aa95();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d4aa95();
return;
}