blob: e4bd6d0512655b1e668f0ac6a001323ff70ce9b0 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_d4aa95() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_d4aa95();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d4aa95();
}