blob: 0fd864e605d59744b48c9b188db64fedbc7f4cfe [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_d82b0a() {
arg_0[(1u).xxx] = (1).xxxx;
}
void fragment_main() {
textureStore_d82b0a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d82b0a();
return;
}