blob: 1556425b4f519ee303a56c7ee9291c6be2441fb4 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_d86d33() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_d86d33();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d86d33();
}