blob: 4def303db01275587efa3b5a2c1a16010defcb3d [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_dce0e2() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dce0e2();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dce0e2();
}