blob: 0608faf4b115c8e3d9dca00e55473d668c134b66 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_dd7d81() {
arg_0[(int(1)).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dd7d81();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd7d81();
}