blob: 9faf9e1b1a7d19c9d4283c42eaefe550066eb7f1 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dd8b29() {
arg_0[int3((1).xx, 1)] = (1u).xxxx;
}
void fragment_main() {
textureStore_dd8b29();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd8b29();
return;
}