blob: 86e3ec236381b183cb2b2d1cc56f5ef5f87f4afb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_dde364(texture2d_array<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1)), 1);
}
fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_dde364(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_dde364(tint_symbol_2);
return;
}