@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32uint, write>; | |
fn textureStore_dde364() { | |
textureStore(arg_0, vec2<i32>(1i), 1i, vec4<u32>(1u)); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_dde364(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_dde364(); | |
} |