blob: 839ce7fa3ce3a5dccae3aa7e29004e3055abef6a [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_de38e5() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_de38e5();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_de38e5();
}