blob: f1a039f3bbad324be0d84bd8a949cec3e9bddee0 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_df0c51() {
arg_0[(1u).xxx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_df0c51();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_df0c51();
}