blob: 0c3c9892a5b5d0dfde9e395170d2156413bca61e [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_dfa9a1() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dfa9a1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dfa9a1();
return;
}