blob: bfb9ff8e0d9cf989a4cfe1c15f60d5c73620f971 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_dfa9a1() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dfa9a1();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dfa9a1();
}