blob: 22777747249b592141c4793412b77ddcad9c5e52 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_e38281() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e38281();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e38281();
}