blob: b9fe825ca37bb3e5b153d7d6a4a8606850f5f3dd [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_e46fd8() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e46fd8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e46fd8();
return;
}