blob: c09e50b2cfe21fbcd45f125b9a4b8e319ea6e29e [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_e72bdc() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e72bdc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e72bdc();
}