blob: b3e3b8e6df9766adebd67ed77cce643a24bf5dc5 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e7c6d8() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e7c6d8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e7c6d8();
return;
}