blob: f0f9c26673577a420cb82c43981cb10488d9613f [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e885e8() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e885e8();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e885e8();
}