blob: 1bbfbb9c4a6f99e9f1a120d9123153e5d89345fc [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_e8cbf7() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_e8cbf7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e8cbf7();
return;
}