blob: dc14c0a0dd33e803e4234c5eadaa9b4e02ccd5fa [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_ea30d2() {
arg_0[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_ea30d2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ea30d2();
return;
}