| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1)), ivec4(1)); |
| } |
| void main() { |
| textureStore_ea30d2(); |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| ivec2 v = ivec2(uvec2(1u)); |
| imageStore(arg_0, ivec3(v, int(1)), ivec4(1)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_ea30d2(); |
| } |