blob: 0c038d0b8f5dc7a67f2e30f964d3f9aae4c6f4bd [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_eb702f() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_eb702f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_eb702f();
return;
}