blob: 9329f509131b13344f37a2060195a438a478878b [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_ed6198() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_ed6198();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ed6198();
return;
}