blob: 2b262b0f3748b838593106944f04d43e6b9aa4ad [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_f6f392() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_f6f392();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f6f392();
return;
}