blob: 4a399c398370791a22369b240992c7a7546a30be [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_f7b0ab() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_f7b0ab();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f7b0ab();
}