RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
void textureStore_f8aaf9() { | |
arg_0[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx; | |
} | |
void fragment_main() { | |
textureStore_f8aaf9(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_f8aaf9(); | |
} | |