blob: c054b1b3a68a1b08569d7b85bfbe46bdc1a6564c [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
arg_0[(1).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_f8dead();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
return;
}