blob: c09c8dc40d75606b1ee79e79e3a11231d760024d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_f8dead(texture3d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint3(int3(1)));
}
fragment void fragment_main(texture3d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_f8dead(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_f8dead(tint_symbol_2);
return;
}