blob: 4786f36f2ed3d3ec6b156e98e5a272083b8143d2 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_f975a0() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_f975a0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f975a0();
return;
}