blob: 946a7f4a69c8986c86d973cf13e4c3bdffd6a358 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f9be83() {
arg_0[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_f9be83();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f9be83();
}