blob: 5081554b28e56c306b835427f1b260a05f9a2228 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_fb9a8f(texture1d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint(1));
}
fragment void fragment_main(texture1d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_fb9a8f(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_fb9a8f(tint_symbol_2);
return;
}