blob: 6ce16dba5eaf3bbd217127d92f5a08be52a73618 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_fcbe66() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_fcbe66();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fcbe66();
return;
}