blob: f218b34c7165f34e4c528f17c7c624718bf3a370 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_fd350c() {
arg_0[int3((int(1)).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_fd350c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fd350c();
}