blob: 0f08735f7ddf0a9369dd44ba30052070769c4f3c [file] [log] [blame]
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos : SV_Position;
};
void transpose_32dd64() {
float4x3 res = float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
}
void fragment_main() {
transpose_32dd64();
}
[numthreads(1, 1, 1)]
void compute_main() {
transpose_32dd64();
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
transpose_32dd64();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.pos};
return v_2;
}