| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct VertexOutput { |
| float4 pos; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| }; |
| |
| void transpose_84a763() { |
| float4x2 res = float4x2(float2(1.0f), float2(1.0f), float2(1.0f), float2(1.0f)); |
| } |
| |
| fragment void fragment_main() { |
| transpose_84a763(); |
| } |
| |
| kernel void compute_main() { |
| transpose_84a763(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| transpose_84a763(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = vertex_main_inner().pos; |
| return tint_wrapper_result; |
| } |