blob: a4f5a02efaedc7063d0a555457e81e05593ff675 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec2 inner;
} v;
ivec2 tint_bitcast_from_f16(f16vec4 src) {
return ivec2(uvec2(packFloat2x16(src.xy), packFloat2x16(src.zw)));
}
ivec2 bitcast_214f23() {
f16vec4 arg_0 = f16vec4(1.0hf);
ivec2 res = tint_bitcast_from_f16(arg_0);
return res;
}
void main() {
v.inner = bitcast_214f23();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec2 inner;
} v;
ivec2 tint_bitcast_from_f16(f16vec4 src) {
return ivec2(uvec2(packFloat2x16(src.xy), packFloat2x16(src.zw)));
}
ivec2 bitcast_214f23() {
f16vec4 arg_0 = f16vec4(1.0hf);
ivec2 res = tint_bitcast_from_f16(arg_0);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = bitcast_214f23();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
layout(location = 0) flat out ivec2 vertex_main_loc0_Output;
ivec2 tint_bitcast_from_f16(f16vec4 src) {
return ivec2(uvec2(packFloat2x16(src.xy), packFloat2x16(src.zw)));
}
ivec2 bitcast_214f23() {
f16vec4 arg_0 = f16vec4(1.0hf);
ivec2 res = tint_bitcast_from_f16(arg_0);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec2(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = bitcast_214f23();
return tint_symbol;
}
void main() {
VertexOutput v = vertex_main_inner();
gl_Position = v.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}