| struct VertexOutput { |
| float4 pos; |
| uint2 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint2 extractBits_f28f69() { |
| uint2 arg_0 = (1u).xx; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| uint2 v = arg_0; |
| uint v_1 = min(arg_1, 32u); |
| uint v_2 = (32u - min(32u, (v_1 + arg_2))); |
| uint2 v_3 = (((v_2 < 32u)) ? ((v << uint2((v_2).xx))) : ((0u).xx)); |
| uint2 res = ((((v_2 + v_1) < 32u)) ? ((v_3 >> uint2(((v_2 + v_1)).xx))) : (((v_3 >> (31u).xx) >> (1u).xx))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store2(0u, extractBits_f28f69()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store2(0u, extractBits_f28f69()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = extractBits_f28f69(); |
| VertexOutput v_4 = tint_symbol; |
| return v_4; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_5 = vertex_main_inner(); |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_5.pos}; |
| return v_6; |
| } |
| |