| struct tint_module_vars_struct { |
| device uint4* prevent_dce; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| uint4 firstTrailingBit_110f2c() { |
| uint4 res = select((select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u))) | (select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u))) | (select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u))) | (select(uint4(0u), uint4(2u), (((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) >> select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u)))) & uint4(3u)) == uint4(0u))) | select(uint4(0u), uint4(1u), ((((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) >> select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u)))) >> select(uint4(0u), uint4(2u), (((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) >> select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u)))) & uint4(3u)) == uint4(0u)))) & uint4(1u)) == uint4(0u))))))), uint4(4294967295u), (((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) >> select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u)))) >> select(uint4(0u), uint4(2u), (((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) >> select(uint4(0u), uint4(4u), ((((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) >> select(uint4(0u), uint4(8u), (((v >> select(uint4(0u), uint4(16u), ((v & uint4(65535u)) == uint4(0u)))) & uint4(255u)) == uint4(0u)))) & uint4(15u)) == uint4(0u)))) & uint4(3u)) == uint4(0u)))) == uint4(0u))); |
| fragment void fragment_main(device uint4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstTrailingBit_110f2c(); |
| kernel void compute_main(device uint4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstTrailingBit_110f2c(); |
| VertexOutput vertex_main_inner() { |
| out.prevent_dce = firstTrailingBit_110f2c(); |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_1 = vertex_main_inner(); |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = v_1.pos; |
| tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce; |
| return tint_wrapper_result; |