#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
device float2* prevent_dce; | |
}; | |
float2 fwidthFine_ff6aa0() { | |
float2 arg_0 = float2(1.0f); | |
float2 const v = arg_0; | |
float2 const v_1 = dfdx(v); | |
float2 res = (abs(v_1) + abs(dfdy(v))); | |
return res; | |
} | |
fragment void fragment_main(device float2* prevent_dce [[buffer(0)]]) { | |
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; | |
(*tint_module_vars.prevent_dce) = fwidthFine_ff6aa0(); | |
} |