blob: b4a5c2ba8e1c98340c6bbcc7f58d1f0b0e5d82bf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
uint const s = min(offset, 32u);
uint const e = min(32u, (s + count));
return insert_bits(v, n, s, (e - s));
}
uint2 insertBits_3c7ba5() {
uint2 arg_0 = uint2(1u);
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uint2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
return res;
}
fragment void fragment_main(device uint2* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = insertBits_3c7ba5();
return;
}
kernel void compute_main(device uint2* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = insertBits_3c7ba5();
return;
}
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct tint_symbol {
uint2 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = insertBits_3c7ba5();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}