blob: 084f91a3ae875848a2a9ad575aec56c3d1d25d30 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int3 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int3 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
int3 insertBits_428b0b() {
int3 arg_0 = (int(1)).xxx;
int3 arg_1 = (int(1)).xxx;
uint arg_2 = 1u;
uint arg_3 = 1u;
int3 v = arg_0;
int3 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = (v_2 + arg_3);
uint v_4 = (((v_2 < 32u)) ? ((1u << v_2)) : (0u));
uint v_5 = ((v_4 - 1u) ^ ((((v_3 < 32u)) ? ((1u << v_3)) : (0u)) - 1u));
int3 v_6 = (((v_2 < 32u)) ? ((v_1 << uint3((v_2).xxx))) : ((int(0)).xxx));
int3 v_7 = (v_6 & int3((v_5).xxx));
int3 res = (v_7 | (v & int3((~(v_5)).xxx)));
return res;
}
void fragment_main() {
prevent_dce.Store3(0u, asuint(insertBits_428b0b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store3(0u, asuint(insertBits_428b0b()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = insertBits_428b0b();
VertexOutput v_8 = tint_symbol;
return v_8;
}
vertex_main_outputs vertex_main() {
VertexOutput v_9 = vertex_main_inner();
vertex_main_outputs v_10 = {v_9.prevent_dce, v_9.pos};
return v_10;
}