| #include <metal_stdlib> |
| |
| using namespace metal; |
| int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { |
| uint const s = min(offset, 32u); |
| uint const e = min(32u, (s + count)); |
| return insert_bits(v, n, s, (e - s)); |
| } |
| |
| int3 insertBits_428b0b() { |
| int3 arg_0 = int3(1); |
| int3 arg_1 = int3(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| int3 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| return res; |
| } |
| |
| fragment void fragment_main(device packed_int3* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = packed_int3(insertBits_428b0b()); |
| return; |
| } |
| |
| kernel void compute_main(device packed_int3* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = packed_int3(insertBits_428b0b()); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| int3 prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| int3 prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = insertBits_428b0b(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |