| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| uint e = (offset + count); |
| uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); |
| return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask))); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| uint insertBits_e3e3a2() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(insertBits_e3e3a2())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(insertBits_e3e3a2())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation uint prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = insertBits_e3e3a2(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |