| #include <metal_stdlib> |
| |
| using namespace metal; |
| uint textureDimensions_0c0b0c(texture1d<float, access::write> tint_symbol) { |
| uint res = tint_symbol.get_width(0); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]], texture1d<float, access::write> tint_symbol_2 [[texture(0)]]) { |
| *(tint_symbol_1) = textureDimensions_0c0b0c(tint_symbol_2); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_3 [[buffer(0)]], texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) { |
| *(tint_symbol_3) = textureDimensions_0c0b0c(tint_symbol_4); |
| return; |
| } |
| |