| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| TextureCube arg_0 : register(t0, space1); |
| SamplerComparisonState arg_1 : register(s1, space1); |
| float4 textureGatherCompare_182fd4() { |
| float3 arg_2 = (1.0f).xxx; |
| float arg_3 = 1.0f; |
| float4 res = arg_0.GatherCmp(arg_1, arg_2, arg_3); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureGatherCompare_182fd4())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(textureGatherCompare_182fd4())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureGatherCompare_182fd4(); |
| VertexOutput v = tint_symbol; |
| return v; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos}; |
| return v_2; |
| } |
| |