| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float4* prevent_dce; |
| texturecube_array<float, access::sample> arg_0; |
| sampler arg_1; |
| }; |
| |
| float4 textureSample_4dd1bf(tint_module_vars_struct tint_module_vars) { |
| float3 arg_2 = float3(1.0f); |
| int arg_3 = 1; |
| float4 res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, arg_2, max(arg_3, 0)); |
| return res; |
| } |
| |
| fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texturecube_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1}; |
| (*tint_module_vars.prevent_dce) = textureSample_4dd1bf(tint_module_vars); |
| } |