blob: d48cbbc2acf4c2a62bd5e0100e437e14474dfb64 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_1c707e() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), clamp(arg_4, -16.0f, 15.99f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_1c707e()));
return;
}