blob: dbb32b876f5d98a0eacb8bbd2270f67f26007f2f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_eed7c4() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = int(1);
float arg_4 = 1.0f;
float3 v = arg_2;
float v_1 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
float4 res = arg_0.SampleBias(arg_1, float4(v, float(arg_3)), v_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_eed7c4()));
}